Virtual Reality with Google Cardboard and Unity
Oct. 7, 1:30-4PM
Ovalwood Hall room 037
The Ohio State University at Mansfield
Reservation email to shannon.112@osu.edu
There has never been a better time to get into Virtual Reality (VR). Artist Andrew Frueh uses the freely available software Blender and Unity to create portable virtual experiences. He will demo some of his own work, and the complete workflow to go from 3D modeling to producing the run-time game environment needed to build a working VR experience. There will also be a discussion of the difference between Virtual Reality and Augmented Reality (AR) as well as a demo on possible workflows for AR and some of the current limitations and exciting new avenues.
Andrew Frueh is an artist and educator. He has taught at various schools (Ohio State University, UCLA, Otis) and across a range of ages. His artwork explores the intersection between technology and human behavior. Several of his works deal with his relationship to his own Tourette’s Syndrome and how others perceive this disorder. He also explores the role of media in constructing culture and how the open source paradigm and free culture licenses are allowing for a new kind of cultural construction. He uses a variety of tools in creating these works and selects tools that are open or at least free so he can bring those tools to the students, such as building wireless robotic systems with the open source Arduino platform, or making portable Virtual Reality experiences using the open designs from Google Cardboard and the Unity game engine that is free to download and use.
Arduino-based Interactive & Electronic Art
Oct. 28, 1:30-4PM
Ovalwood Hall room 037
The Ohio State University at Mansfield
Reservation email to shannon.112@osu.edu
Workshop description: “Participants will learn to create kinetic and interactive elements in artwork using the Arduino platform. A small open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. By connecting various sensors to motors and lights, students will create dynamic relationships between inputs and outputs. No prior knowledge of electronics or software is required. Come learn how to program the Arduino to create interactive objects or environments.”
Jessica Ann is a multimedia artist working across a variety of media, including organic material and living organisms, video, code, electronics, and the internet. She aggregates these media via eclectic forms that often take shape as kinetic sculptures and interactive installations. Ann’s current research includes: brain-computer interfaces, virtual and augmented realities, non-linear storytelling, posthuman models for art making, and the ways in which the digital has reconfigured our experience of temporality. Her recent work includes an installation that uses synchronized human brainwaves to generate visual effects, a camera that is only in focus when its user is also “mentally” in focus, a therapeutic video game for reprogramming bad dreams, and a kinetic sculpture controlled by live caterpillars. She is currently pursuing her MFA in Art & Technology at The Ohio State University in Columbus, Ohio.